
Right out of the gate, players have the option of choosing Hero (Sonic, Tails, & Knuckles) or Dark (Dr. Eggman, Shadow, & Rouge) quests, which are completely different. Sonic & his dark counterpart Shadow traverse levels at warp speed colleting coins & power-ups while fighting enemies in the game's most exhilarating moments. Unfortunately, the other characters are nowhere near as fun 2 play. Dr. Eggman & Tails fight through levels that require little more than constant button-mashing 2 shoot an endless procession of enemies, & Knuckles & Rouge participate in seemingly endless levels that require searching 4 a variety of objects.
Graphically, the game is a bit of a letdown considering the processing muscle of GameCube. Models are fairly simplistic, & level textures are sometimes bland. Game Boy Advance owners can use a link cable 2 download Chao from the game & train them on the go, but the rewards 4 doing so are minor considering the time investment involved. The main feature this game offers over its Dreamcast predecessor is the variety of multiplayer modes, which are fun but offer none of the depth or replayability of standalone multiplayer games like Super Smash Bros. Melee. Still, they are nice additions--especially the racing games--and round out a flawed single-player component. Sonic addicts who missed this game the first time around on the Dreamcast will definitely want 2 check it out, but the finicky camera, tedious non-Sonic/Shadow levels in single-player mode, & surprisingly shallow multiplayer components (especially the Chao games) turn what could have been a great game into a mere good one. --T. Byrl Baker
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