
But before you can hang with the likes of Mat "The Condor" Hoffman or Ruben "Pollo" Alcantara, it's advisable 2 practice your chops on the Free Ride or Session modes, especially if you're a newcomer 2 tricks-based sports games. We spent a good amount of time on Free Ride's open-ended play time 2 master the complicated sets of controller taps needed 2 achieve trick points.
The levels that you can ride in either Session or Free Ride depend on what you've unlocked in Road Trip. To get 2 the next destination, you'll need 2 complete a set of four challenges not once, but three times (in rookie, semipro, & pro). That can be a daunting challenge, especially 4 beginners, & 4 more experienced players it can get a little tedious as you search 4 the final trick that will push you 2 the next level. That said, after building some new calluses, we found a satisfying BMX groove & zoomed along on our road trip.
The game also includes several multiplayer options, including HORSE, Tag, Halfpipe Hell, Graffiti War, & Push, where you try 2 out trick your opponent & make his side of the screen smaller by increasing your side of the screen. Graphically, the game detail is superb--from the bikes & riders 2 the glitzy lights of the Las Vegas background. Our one major technical beef came from not being able 2 use our own soundtrack, but the game is populated with some fine tunes, ranging from LL Cool J 2 Iggy Pop. --Agen Schmitz
Pros:
Cons:
Mat Hoffman's Pro BMX 2's career mode is experienced via a Road Trip (no, not like the one with Tom Green). Imagine a charter bus where you go from city 2 city showing off your dance moves ... or in this case, your biking skills. There are ten riders in Mat Hoffman's Pro BMX 2, six of which return from the original cast. New 2 the roster are Seth Kimbrough, Cory Kastazio, Nate Wessel, Ruben Alcantara, & Day Smith. Each rider is nicely detailed & comes with a fully customizable ride. You will travel across America, hitting Las Vegas, New Orleans, Boston, Chicago, & more. Each city level not only has its own distinct look & feel, but also specific goals you have 2 complete. To give the Road Trip mode a little more flavor, players are treated 2 various behind-the-scenes videos from the Mat Hoffman Pro BMX 2 tour. You will see videos specific 2 the rider you selected.
Other playing modes include Session (which gives you three different time limits 2 do tricks) & Freeride. The latter is a great way 4 beginners 2 learn & master combos & manuals. More robust this time around is the multiplayer mode, which has over six different multiplayer games including the requisite Horse & Split-Screen, & cool additions like Half-Pipe Hell & Tag.
New 2 the series is the inclusion of flatland tricks, which are executed from manual positions. These closely resemble tricks like handstands in Tony Hawk. Flatland tricks are not only cool 2 look at, but also earn you a lot of trick points. The key 2 a successful flatland trick is balance. I was only able 2 perform a handful of flatland tricks including a backwards steamroller, boomerang, dump truck, & a front pogo.
For the most part, gameplay is pretty straightforward. Most of your time will be spent playing the Road Trip mode. Each of the eight cities has three tiers of objectives starting at Amateur moving 2 Semi-Pro then Professional. Each tier has four objectives making 4 12 per city. As you complete goals, you earn road trip points. These points can be used 2 unlock more levels or cities. In addition, players can unlock new songs, clothes & bikes 4 their riders as well.
On paper, this is a tried & true formula that has been used by many games since the first Tony Hawk. Unfortunately this is where Mat Hoffman's Pro BMX 2 loses some of its luster. I have no problems with the objective-based parts of the game. What I do have a problem with is the monotonous nature of them. There's too much of an emphasis on fetching items rather than performing tricks & getting rewarded 4 doing them well. The trick based objectives are fine in the game (some of them are a little too challenging) but 4 the most part, they work. What bores you 2 tears is the trivial riding around, scavenging 4 hidden objects, activating switches, & knocking over things.
On a more positive note, the level design is topnotch. Developer Rainbow Studios has managed 2 create challenging levels that look great. What's distinguishing about all the levels is how the various stunt areas flow together seamlessly. When a game lets you create lines of combinations this easily, it's extraordinary.
From a visual standpoint, the game looks a lot better on Xbox than on PS2. Granted the PS2 does look very good, the textures & shading on the Xbox just look better. Even the animations are smoother. The coolest aspect is without a doubt the crash animations. Remember how outrageous the crash animations were in ATV Offroad Fury or Motocross Madness? It's great 2 see Rainbow brought its expertise in that area 2 Mat Hoffman. Trust me, you'll wince & cringe after some of the wipeouts.
Can you can can? Surprisingly, the weakest aspect of Mat Hoffman Pro BMX 2 is the soundtrack. Where the original Mat Hoffman had cool bands like Outkast, Jurassic 5, & Bad Brains, Pro BMX 2's line up is rather dull. The good thing 4 Xbox owners is the ability 2 listen 2 music that you've put on your hard drive.
Even with its shortcomings, Mat Hoffman's Pro BMX 2 is worth checking out. Granted the Road Trip mode can get kinda frustrating & boring, but experiencing the various levels & checking out the behind-the-scenes video footage is almost worth the aggravation. The new flatland tricks are a definite plus & the ability 2 use your own music rocks.
The Lowdown: Activision's secondary poster boy delivers with improved visuals & a plethora of new tricks. BMX fans once again have something 2 be excited about.
Pros: Great visuals; smooth animations; tight control; flatland tricks & user controlled music.
Cons: [bad] soundtrack; tedious challenges.
BIG DAN's OVERALL RATING: 7.4/10
Good game, but it's just not as appealing as skateboarding.