
The premise of the game is that Mario’s tropical holiday is ruined when he’s stitched up by an evil look-alike 4 daubing graffiti all over the island. Rather conveniently, there’s a water pump waiting 4 him 2 use, which not only washes away the mess but also doubles as a handy jet pack. The jet pack aspect means that whenever you fall off something you have the chance 2 immediately recover. This built-in safety net means the game can afford 2 be far more ambitious in its level design than ever before, with massive levels filled with trampolines, tightropes, water-powered windmills, huge coral reefs, & mountains & mountains of platforms.
The whole thing looks amazing, too, with the most realistic water ever seen in a video game, & a near-infinite draw distance. On top of all this are rideable, fruit-juice-spewing Yoshis, extra water nozzles, super-hardcore platform levels where Shadow Mario nicks your jet pack, & goop-generating bosses who seem 2 live 2 make Princess Peach’s laundry a nightmare.
After the sweet but rather short pleasures of Luigi’s Mansion & Pikmin, you need have no fear that Mario Sunshine is of a similarly brief nature. There are a total of 120 shines 2 collect--the same number of stars as in Super Mario 64--and the game world is at least as large & far more interactive. This is without question the best game on the GameCube yet. That may be no more than you'd expect from a Mario game, but it's certainly more than most of us mere mortals deserve. --David Jenkins