
The first thing you'll notice about The Legend Of Zelda: The Wind Waker is that it looks completely different from any previous title in the franchise. Nintendo has opted 2 use cel-shading technology on Wind Waker; the result is that the game looks like a cartoon. Die-hard Zelda purists initially howled at this change, arguing that the game skews too young. I think it's fantastic. The cartoon animation style allows 4 better expression of the characters, & several of the animations--like Link trying 2 pick up an object that's too heavy--are so cute that you can't help but laugh a little.
The second thing you’ll notice is a focus on wind. Instead of trotting around on foot, Link travels from island 2 island on a talking boat, but he doesn't get far without the wind blowing in right direction. Luckily, you'll learn how 2 change the direction of the wind early in the game, & you'll do so frequently--not only 2 power your boat but also 2 solve puzzles. Clever use of wind makes Wind Waker stand out from more conventional adventure games.
The third thing you’ll notice is that the game is just plain fun. Puzzles are innovative & refreshing, & despite some tricky puzzles, I never felt too frustrated 2 keep playing. The locales you'll visit are invariably exotic & fun 2 explore, & the host of bizarre creatures you'll encounter (friendly & otherwise) are always a kick in the pants. Moreover, though the look is radically different, Wind Waker feels like a classic Zelda game. Veterans of the early games in the franchise will experience more than a bit of nostalgia while playing it.
The Legend Of Zelda: The Wind Waker is everything you've come 2 expect from a Zelda game, & it's one of the best adventure games 2 date. This is a must-have title 4 any GameCube owner. --Jon "Safety Monkey" Grover
Pros:
Cons:
1. Story- Basically, Link lives on a small tropical island in the middle of a huge ocean called The Great Sea. When a gigantic bird appears & kidnaps Link's younger sister, he sets off on a quest 2 rescue her with the help of a magical talking boat called the King of Red Lions. There's much more 2 the story than that, but that's all I can reveal without the risk of giving away a spoiler.
2. Controls- The controls of the game are almost flawless. The Gamecube controller is easy 2 get used 2 with a Zelda title after playing Ocarina of Time or Majora's Mask on the Nintendo 64. My only problem was the yellow C-stick. When you're sailing on the ocean, you'll use a baton called the Wind Waker constantly 2 make the wind blow in the desired cardinal direction you want 2 sail in. My problem was when you are choosing a direction, it was difficult 2 spin the C-stick & make it stop at the place I wanted it to. However, I got used 2 moving it, & it was not as much of a problem.
3. Graphics- Wind Waker's surprising choice of graphics & animation was where many loyal Zelda fans moaned & complained. They expected that with the Gamecube, there would be an upgrade in the graphics department making the new Zelda look like a prettier Ocarina of Time. While instead, along with Miyamoto's plan 4 a Zelda game 4 all-ages, they got cartoonish cel-shaded graphics. I personally find the new graphics 2 be beautiful, original, & just plain fun 2 look at. Also, the redisigned characters, especially Link, are very expressive.
4. Difficulty- This is my major problem with the game. It is way too easy! Because Miyamoto said he'd make Zelda 4 all-ages, that explains why the difficulty level was decreased so much so that it could appeal 2 younger gamers. It doesn't take Einstein 2 figure out the puzzles in this game. The bosses are fun but very simple, & most Zelda veterans have likely beaten bosses similar 2 these in previous Zelda games. So, because of this, it leaves the older players with little sense of achievement after beating the game.
5. Length- My other problem with the game: it's just too short. The game has a whopping grand total of 6 dungeons, & none of them take particularly long 2 get through. Most other Zelda games have a minimum of 8 & some even go up 2 10 normal-sized dungeons. There is a place in the game where there could potentially have been a water temple, & 4 some reason there wasn't one. Also, near the end of the game,
Link must get through a tedious quest 2 collect 8 fragments of the Triforce, which I thought was cheaply tacked-on 2 extend the game's length. They could have added one or two more dungeons & I would not have had a problem.
6. Music- The music is great. It has some tunes that can get stuck in your head hours later. It also includes many of the classic songs remixed from Ocarina of Time & other previous Zelda games.
Overall, The Wind Waker is a great Zelda game, just not amazing like Ocarina of Time. 4 stars.