
Players micromanage the lives of a family of virtual people & influence the outcome of their lives, be it success or something akin 2 a nervous breakdown. The bestselling PC version of the game has, in recent years, been upgraded with elements like parties, pets, & vacations, but this iteration is closer 2 the basic formula.
You start the game living with Mom in a one-story suburban house. You are immediately presented with certain life tasks, such as fixing the TV & making lunch, which are aligned with the skills you'll need 4 the game's main challenge--keeping your sims in balance on eight conflicting categories. For example, eating will have an impact on your sim's hunger rating, but it will also impact his bladder rating. You'll have 2 make sure that he keeps himself & the house clean, that he sleeps 2 restore his energy, & that he also has time 2 keep himself entertained. The free will option lets your sims coast a bit, & you can also save time by stacking tasks together. Time passes at the rate of about one minute per second in the game, but you can fast-forward sim time when you need to, such as when they're sleeping.
The controls are justifiably complex, but adjusting 2 them is not difficult. You see your sims from an overhead perspective that you can both rotate & zoom. You direct their actions by moving a line cursor 2 where you want them 2 go or 2 what object or person with which you want them 2 interact.
The game is surprisingly funny. Neglect your sims & they'll shout & wave their arms 2 get your attention. Allow one's energy 2 get too low & he or she will likely collapse & sleep right where they were standing. When that happens, Mom is likely 2 serve them dinner on the floor.
Gamers may find that it takes a while 2 get the hang of The Sims' style & control scheme. Stick with it & you may find real time fast-forwarding by. --Porter B. Hall --The text of this review refers 2 the PlayStation2 version of the game.
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