Baten Kaitos

- A breed apart from other RPGs - Its unconventional battle system, leveling system and compelling narrative offer a new kind of deep role-playing experience
- Turn-based card battle system based on the collection Magnus cards -- over 1,000 in all, with all kinds of powers and abilities
- Capture the essence of certain items within blank Magnus Cards, then reproduce these essences to solve puzzles, battle enemies and heal comrades
- Ingenious, twist-filled story rich with surprises and emotions
- Gorgeous graphics - sub-worlds, villages, cities and weather patterns burst with colors and details
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Rating: 4 of 5
3 1/2 stars. Part Masterpiece & part mess.
Rating: 5 of 5
A beautiful revolution!
Rating: 5 of 5
Insane Graphics!
Rating: 4 of 5
Another great RPG game 4 the Gamecube!
Rating: 4 of 5
A different way 2 play an RPG
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Buy Baten Kaitos Now!
Anyway.. Baten Kaitos..
My experience with video game RPGs goes back 2 the NES game called Dragon Warrior. I remember that game fondly as it was the most time I'd ever spent on a game 2 that point, & the emphasis on exploring & customizing your character was something that really appealed 2 me. I've played a hell of a lot of them since then, including Chrono Cross, which was made by the same company that made this game. Chrono Cross is a great RPG & it was the sequel 2 my all time favorite RPG, Chrono Trigger 4 the SNES. So, with that in mind, I really wanted 2 like this one.
The thing that separates this game from the others is the lack of customization options & the really odd battle system. I will be complaining about the battle system toward the end, so stay tuned.
What's good about this game? A lot. The story is very well told, the characters are interesting (except 4 Lyude, who is really just annoying), & there is a lot of random humor sprinkled throughout. Humor is very important in a game like this, where you spend close 2 1/3 of the game reading text & getting the story. It's nice 2 have a laugh once in a while what with all the cheesy sentimentality that the characters in RPGs are so fond of spewing.
There is definitely a LOT of text 2 scroll through in this game. I swear at one point I encountered about 15 solid minutes of cut scenes with characters just talking & talking & talking. Most of the time, I didn't mind it, because the story is interesting enough 2 keep you going. However, the placement in game of some of these cut scenes is a little bit on the ridiculous side, because there are sometimes very very long cut scenes right before a boss battle, which means if you lose the battle, you're going 2 have 2 sit through the cut scene again before you can retry the boss. To make it even more annoying, there are times when you have 2 sit through another really long cut scene (or series of cut scenes, as this game is fond of doing) before you can finally save.
All of this would be minor if not 4 the way the battle system works. I'm sure that if you're reading this, you know something about it. It's card based. Each member of your party can hold a certain number of cards that determine how they attack & defend in a battle. Also, 4 each turn in a battle, you can only use a few randomly selected cards at a time. This system is really fun & interesting in the beginning stages of the game, but very quickly starts 2 show its limitations as the enemies get tougher. In your attack rounds, you will very often find that you have only defensive cards available in your hand, which means you can either do nothing or discard. Discarding means you can throw off some of your active cards (which are usually healing items when you're in this position), or discard ONE of your inactive cards. As soon as you use an inactive card, your turn ends. I can't count the number of times that I've ended up with a handful of the exact wrong type of card at any given time. When this happens, it basically means you lose a turn. Alternatively, when you're being attacked, you will often find yourself with a hand full of offensive cards. Many of the melee weapons can be used defensively as well, but if you use them, you're likely 2 find yourself without any cards 2 attack with in the next round. I can tell you right now, when either of these starts happening in the middle of a tough fight, it is NOT FUN!
The card system is a great idea, but is very very flawed at its heart. It's a shame, too, because I really did enjoy playing through this game 4 the most part. There was one time in particular when I was in a boss battle, & was getting seriously screwed with the card shuffle. It took me 5 hours 2 get past it. I swear 2 God. Then, when I finally did get past it, I had 2 fight the exact same battle AGAIN because of the way the story goes. I almost threw the controller through my TV screen. Luckily, I got a better deal in the second battle, & after a 30 minute fight & another 10 minutes of cut scenes, I could finally save.
I hope I'm making myself clear here. I like the game, & it's got a great story that will ease the pain of spending hours & hours of your life fighting the same enemy, but this is 4 the hardcore only. Most normal people would have turned the game off halfway through & never thought of it again. I think maybe I should have done that too, but I'm I'm not ashamed of myself that I didn't.
Baten Kaitos: 3 1/2 stars. It reaches 4 the heavens, but it occasionally just brings back astronaut poop.