Agatha Christie: And Then There Were None



  • Video game based on the best-selling murder mystery by Agatha Christie
  • Challenging murder mystery with over 20 hours of engrossing gameplay
  • Breathtaking third-person graphics that truly immerse the player
  • New twist and turns to the original story, plus a brand new character--you
  • Developed by veteran studio AWE and designed by famed author Lee Sheldon
Buy Agatha Christie: And Then There Were None Now!($2.50)
Rating: 5 of 5
Loved it
I was a avid pc nancy drew game player, & then I found that agatha christie had games 4 her books. I love this game, graphics are wonderful & very real looking. If you enjoy playing pc games this is a wonderful game 4 you family.


Rating: 5 of 5
Fantastic 4 the Genre
I thought this adventure game deserved a five star rating, since it did what it was suppose 2 do. I do not remember reading the novel, many years ago. This could cause a disappointment. If you do not like the genre, then one should avoid the game. Also it was a mystery, which I thought was a good choice.
A common complaint is that some of the actions were obscure, but not really too much in this game, just use your adventure game playing skills, & it should be ok.


Rating: 5 of 5
Loved it!
Really enjoyed this one. I've been a gamer 4 some time & this was a blast 2 play. It's well worth the buy.


Rating: 4 of 5
Just a lot of fun!
I'm a mystery/thriller book reading fiend & am always on the lookout 4 new version of mystery entertainment. I thoroughly enjoyed spending some rainy afternoons immersed in And Then There Were None. I have read the book & seen every screen variation of this mystery ever produced, & I still found playing this game a whole lot of fun. I just wish the gaming industry would produce more similar products. If you are a mystery fan, this game is 4 you. The gaming techniques are very easy 2 pick up & if you get stumped, there are loads of "hint" sites on the internet 2 provide help. Highly recommend.


Rating: 4 of 5
One little sailor boy left all alone....
The first in a series of Agatha Christie PC games, And Then There Were None is a solid book-to-PC screen adaptation that faithfully captures the foreboding atmosphere of Ten Little Indians, Dame Agatha's original novel. Ten strangers are invited 2 a remote British island by their mysterious host U.N. Owen. Once assembled, they are each accused of committing murder, & all are 2 be put 2 death as put forth in the children's rhyme (choking, knives, bee sting, drowning....).

Numerous changes have been made, the most visible being the addition of an eleventh character, Patrick Narracott. In the original novel, Fred Narracott was the boatman 4 the original party of ten, but was not present on the island. In the game, his brother Patrick has taken his place at the last minute, & is trapped on the island when his boat is disabled. The other characters are faithful 2 the original novel, although some of their backstories have been changed or enhanced.

Much care has been taken 2 bring the manor house 2 life. There are numerous period details, from the 1930s swing music on the radio 2 the Art Deco light fixtures. Scenes are rendered in superb detail, helping 2 bring the manor 2 ominous life. In the original novel (and subsequent film adaptations), And Then There Were None is a locked room mystery; the island was not explored in any great depth, contributing 2 the claustrophobic feeling. In the game, much of the action takes place on locations across Shipwreck Island. Nearly all of these locations were created 4 the game & supported by additional in-game subplots. The only downside is the large amount of tedious backtracking 2 retrieve items as they are needed.

Graphics look dated, & some of the character modeling is distorted (Doctor Armstrong looks like he's hiding a plastic rectangle in his mouth in closeups). Cutscenes serve 2 move the story along. Voice acting is a mixed bag--I kept feeling like Patrick was slipping into an American accent, but on the other hand Ms. Brent's wonderful accent (and appearance) reminded me of Diana Rigg in The Worst Witch. Judge Wargrave was another strong point in terms of voice acting. The music was pleasant, if repetitive.

The inventory system is clunky; there is precious little use of many clickable items, so you spend the game lugging around useless objects (although Patrick will object 2 picking up some items, saying "I'm no packrat."). The developers put a strange amount of research & design into a major red herring (think of a Hitchcock film involing avians). Puzzles in general range from the intuitive 2 the outrageous (Patrick's solution 2 a "thorny" problem involves a ludicrous chain of events involving goats). The second installment, Agatha Christie : Murder on the Orient Express, has improved upon some of these shortcomings.

The game's greatest accomplishment & tribute 2 Dame Agatha is in its foreboding atmosphere; sheets of rain & lightning flash outside, dark storm clouds roll low over the island as you walk across it, & waves crash violently on shore.

Generally, the additions 2 the original story work well. There is more of a WWII political atmosphere than in the original novel; there are references 2 Hitler, Nazis & sympathizers. The ending has been completely rewritten; in fact, there are no fewer than four possible endings (one "happily ever after" scenario & three not-so-happy alternatives) & one "treat" ending, that of Dame Agatha's original ending read as a voiceover with still renderings.

The game also comes with a copy of Dame Agatha's original novel so you can compare the two 4 yourself. If you haven't read the original novel, I would suggest waiting until after you've finished the game (or better yet, read along as you play). Even though the ending has been rewritten, reading the story first will take away some of the gruesome surprises in store. Overall, this was an enjoyable game with lots of atmosphere & attention 2 detail.


Agatha Christie's acclaimed mystery novel has become a movie, a play, & has even spawned many copycats. You are part of a delicious, diabolical situation involving murder, with cunning secrets & twisting scenarios cavorting ominously in this clever whodunit. Could it be you....that winds up dead? 10 people, strangers 2 each other, are invited 2 a lush estate on an island. Through a recording, their mysterious host accuses each of his ?guests' of murder & proceeds 2 exact ?justice.' The tension mounts as, one-by-one, the number of people are reduced through the ingenious plotting of the unseen killer. Prepare 2 play the video game based on the best selling murder mystery of all time!


($2.50)
Buy Agatha Christie: And Then There Were None Now!

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