CONFLICT GLOBAL TERROR

- Lead your squad across a variety of diverse terrains and hostile environments to complete a host of deadly missions
- Infiltrate enemy bases and fight to prevent terrorists from destablizing the world
- Different paths tomission completion -- from stealthy insertion to all-out combat
- Tougher enemy AI - Enemies will hold position, retreat while firing, lean and fire from cover and use circular cover points, shifting around positions to avoid fire
- All-new physics engine with ultra-realistic rag-doll effects
Buy CONFLICT GLOBAL TERROR Now!($3.85)
Rating: 5 of 5
When is the next great Conflict game coming out?
Rating: 5 of 5
Squad-Based Heaven
Rating: 5 of 5
Best shooter, period.
Rating: 5 of 5
Best squad based shooter I ever played-Expansion pack plz!!
Rating: 4 of 5
4.5 Star Multiplayer....4 Star Single-Player
($3.85)
Buy CONFLICT GLOBAL TERROR Now!
1. Mission Diversity: This truly is a reflection of some special operations missions in a war on terrorism. The first two installments in the Conflict series were pretty much just a small A-Team running around the battlefield doing their "traditional" special operations missions. This installment has your team going from a jail-break in Colombia 2 South Korea & an executive security mission. The final mission is the assault on a nuclear missile base in the Indian Himalayas. This variety shows the fluid character & truly global reach of terrorism & the war against it.
2. Controls: The squad controls are much more simple & intuitive than the other Conflict games. I especially like the ability of a downed soldier being able 2 call another 2 heal him/her rather than take control of that soldier or order him/her there with a third soldier. This is great when you have 2 have a guy covering & need 2 get two downed soldiers back up. The delay orders are great 4 assaulting rooms or pieing corners in multiple directions at once. It also aids when you can stealth guys into position & then cut loose on an unsuspecting enemy when all your guys are in place with the click of a button. It is also good 2 be able 2 lean & shoot.
3. Graphics: These are the best graphics of the whole conflict series. The Desert Storm installments had bearable graphics but overall they looked cartoonish. Vietnam was getting there & I like the feel of its graphics more 4 some reason but the Global Terror ones are on par with Rainbow Six or SOCOM. Not as good but on par. Some of the jerkiness has been taken out of soldier movement.
4. AI: The AI is better but not vastly. Your squad's AI seems 2 have improved little but I note that soldiers will tend 2 act on their own better. For example, if they are shooting at a guy they just can't hit then they may move into better position 2 kill him or simply lob a grenade. The enemy AI will flee from grenades & this opens them up 2 fire when they get out from behind cover.
5. Gripes: They are few & usually 2 do with storyline rather than gameplay. The gameplay gripes I have are mainly the level of difficulty or additions I want 2 see in the next game. I also wish they would have brought some things over from Vietnam. I believe that Vietnam was the best game as far as feeling in the storyline, keeping the action quick & constant throughout the maps & I think that all in all it was the most difficult of all the Conflict series.
However, there are singular missions or portions of missions in Global Terror that are rathcheted way up compared 2 anything in the Vietnam ones. The first few minutes of "Pressure Drop" will test your ability 2 move your squad around & survive as well as deal out damage & repel attacks. Otherwise you will spend your time healing downed people & getting shot until no one is left 2 heal anyone. Keep your head on a swivel during this mission. After that it just lets off from there until the very end of the map. This is similar 2 a lot of missions, which are more realistic 2 combat; 99% sheer boredom punctuated by 1% sheer terror. I do not mean 2 say the game is boring but it does seems 2 follow the big-battle then pick off stragglers then regroup & crossload ammo, medic kits, grenades etc.; then move 2 next big battle & start all over. Why not have one mission where the whole army comes down on top of you & you have 2 set up correctly 2 fight it off like in Desert Storm, Back 2 Baghdad or Vietnam? To be fair no counter-terrorism unit would want 2 be caught in that kind of situation but 4 gamers it is fun. I guess this is keeping with the game's storyline realism.
Also, I miss the vehicles especially the choppers. Nothing beats loading up "Ride of the Valkyries" 2 your custom soundtrack on the chopper mission in Conflict: Vietnam. Could they not have put a mission with a helicopter in it like in Conflict: Vietnam that was more like the chopper mission in Delta Force: Black Hawk Down? The times you do use vehicles in this game are only setting your whole squad up 2 get wiped out by hidden tanks, mortar fire, or RPG wielding enemies whom you may miss while sweeping through an area.
I wish they had an option 2 view the weapons' sights realistically in zoom like on Conflict: Vietnam especially with all the new, authentic weapons in modern armies' inventories. Some things are more "gee whiz" than actually useful; mainly laser sights on weapons. I also wish that they would have the weapons behave more realistically. Case in point: M-16's have longer range & are more accurate at distance than AK-47's but AK's are more powerful. Why then does it take the same amount of body shots 2 down someone or that they have the same zoom distance? Just a small wish I have. I also wish they would incoporate some sort of throw adjustment on grenades like in most other games of this type.
I also wish that the characters' dialogue in this game was as "colorful" as that in Conflict: Vietnam. The dialogue in that game was the most realistic since the majority of Soldiers/Sailors/Airmen/Marines/Coasties pepper all their speech with profanity. I think I counted only one four-letter word in this whole game. This was probably done 2 allow more people 2 buy this game but come on, it's M+ already & I think that bad language is less problematic than graphic violence. Anyway, any game involving combat soldiers should have profanity, if they have any dialogue at all, 2 be realistic.
When will game makers realize that there are no women in American Army Special Forces units or even CIA direct action teams? I admit putting women in is 2 be PC & maybe 2 draw the growing number of female gamers but it takes away from the realism in the storyline. Also, 2 go with storyline realism, why not use more realistic terror groups? The South Korean missions have you up against terrorists from South Korea. It is more realistic 2 have North Korean terrorists operating in the south. The drug cartels in the Colombia missions were the most believeable. Also the main enemy in the game has a private army of former German special forces operatives. Most private armies/security companies today are made up of former Spetsznaz(USSR/Russian special forces). Just think about real world intel/organizations 4 the next game Take2.
If you like the other Conflict series games then you will love this one. I realize that most of my review is devoted 2 gripes but this is just in hopes that some developer will try 2 make a great game perfect.